which technology should give preference
johnvalrose at gmail.com
Fri Sep 7 00:22:07 UTC 2018
Thanks Michael - your answer was way better than mine!
> On 7 Sep 2018, at 10:19, Michael Ennen <mike.ennen at gmail.com> wrote:
> It is not a zero-sum choice. FXML is a part of JavaFX. FXML does not add
> anything, per se (in terms of nodes, controls, etc.) FXML allows for
> the specific UI configuration (in terms of what nodes contain which and
> positions, etc.). Basically it is the most sustainable (in terms of
> application size/scope) practice to use FXML for setting up the initial
> (and perhaps also wiring event listeners)
> In the Android world it is equivalent to using the Layout Editor (similar
> to FXML)
> versus making the scene programmatically by calling constructors, setting
> positions, constraints, etc. There is nothing that can be done using FXML
> that can't
> be done using pure Java.
> Michael Ennen
>> On Thu, Sep 6, 2018 at 4:48 PM AmnoJeeuw <amnojeeuw at gmail.com> wrote:
>> I am learning hands-on how to program using JavaFX and in the process
>> doing so I’ve come across FXML; which I find most interesting. Since the
>> principal is “Think hand held device first” -TH2DF, my intention is to
>> port the my future application to Android device, but I am concerned
>> that there will be too many issues when doing that. So, my question is,
>> which technology should give preference to, JavaFX or FXML?
>> Please, keep in mind that I am using a Windows 8.1 machine and
>> Thanks in advance
>> Using Fire Fox and Thunderbird.
>> Developing using Java, C/C++, HTM/CSS and JS as our platform has been
>> exciting and most rewarding.
>> [ Sí ]
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