[Rev 03] RFR: 8217472: Add attenuation for PointLight
prr at openjdk.java.net
Fri Apr 24 05:09:08 UTC 2020
On Fri, 24 Apr 2020 01:50:11 GMT, Kevin Rushforth <kcr at openjdk.org> wrote:
>> I think most of those are good suggestions going forward. As for the performance drop, the only place we've seen it so
>> far is on graphics accelerators that are a few years old by now. Integrated graphics chipsets (such as Intel HD) either
>> old or new seem largely unaffected by the shader changes. What we are missing is performance metrics from newer
>> graphics accelerators on Mac and Windows. Even with the performance drop on older graphics devices, I'm leaning
>> towards not having the shaders to be shaders to be doubled, since this is an artificial stress test with huge quads. If
>> we could get performance data from a couple more recent graphics accelerators that would be best.
> Here is a slightly modified test program. It fixes a compilation error in the previous, and also adds a system property
> to set the number of quads:
> It creates 200 quads by default. If you need to increase this or decrease it to get something in the ~ 10 fps range you
> can do that with `-DnumQuads=NNNN`.
kevinrushforth commented Apr 18, 2020
I think most of those are good suggestions going forward. As for the performance drop, the only place we've seen it so
far is on graphics accelerators that are a few years old by now.
So 50% drop on a 2015 macbook pro is OK ? Do we have numbers on recent macbook pros ?
More information about the openjfx-dev