[Rev 03] RFR: 8217472: Add attenuation for PointLight
kcr at openjdk.java.net
Sat Apr 25 17:09:36 UTC 2020
On Fri, 24 Apr 2020 05:06:56 GMT, Phil Race <prr at openjdk.org> wrote:
>> Here is a slightly modified test program. It fixes a compilation error in the previous, and also adds a system property
>> to set the number of quads:
>> It creates 200 quads by default. If you need to increase this or decrease it to get something in the ~ 10 fps range you
>> can do that with `-DnumQuads=NNNN`.
> kevinrushforth commented Apr 18, 2020
> I think most of those are good suggestions going forward. As for the performance drop, the only place we've seen it so
> far is on graphics accelerators that are a few years old by now.
> So 50% drop on a 2015 macbook pro is OK ? Do we have numbers on recent macbook pros ?
If this were an even remotely representative use case, then no, the performance hit would not be OK. The test was
designed as an artificial "worst-case" stress test: a single mesh with a large number of very large (window-sized)
quads stacked on top of each other. Any real-world use case won't do this.
We should make sure that we aren't seeing any significant performance drop when rendering spheres (at a couple
different tessellation levels) or boxes.
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