Random values from NVML functions
youngty1997 at gmail.com
Wed May 13 23:00:13 UTC 2020
Currently I'm getting random values from this NVML function. I've
spent a few hours dumping sizes and re-checking my abstraction layer
code in order to figure out why it's doing this but am not seeing
anything. I'm wondering if there ware any recent bug fixes in FMA that
might cause this that were fixed. If not I'm going to have to try asking
on the Nvidia forums.
For reference, the function binding can be found here:
and the abstraction layer here:
I'm able to read/write other structs just fine, such as:
and again, all byte sizes seem correct(48 bytes for the NVML struct), so
I'm really lost here.
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